Editor Tools

Editor tools to speed up your workflow

In the SoundManager there is a part which is dedicated to Editor Tools. This is a collection of nifty editor tools which you can use to speed up your workflow. They are enabled with the use of β€œScript Define Symbols” in Project Settings -> Player -> Other Settings -> Script Compilation -> Script Define Symbols. This way they can be bound to default hotkeys and they won’t hog up your toolbars if you don’t use them.

Editor Tool - Reference Finder

Reference Finder is an editor tool for finding where an asset is referenced by another asset. It is enabled with the use of the Script Define Symbol "SONITY_ENABLE_EDITOR_TOOL_REFERENCE_FINDER". This is assigned in Project Settings -> Player -> Other Settings -> Script Compilation -> Script Define Symbols. "Find References for Selected Assets" is useful for e.g. figuring out to which (if any) prefabs a SoundEvent is assigned to, or any other kind of asset in Unity. "Open Reference Finder Window" is useful for figuring out e.g. which AudioClips (or other assets) are completely unreferenced and therefore unused. Thanks Alexey Perovarrow-up-right for making this amazing tool which I've expanded upon!

Version 1.2 (Sonity Version) Added support for Live editing Added buttons for selecting all and hiding empty Sorted selected object and references names Made so buttons you've clicked becomes greyed out Added copy references list to clipboard More compact viewing with less whitespace Added folder paths info

Version 1.1 (Sonity Version) Added CancelableProgressBar Fixed menu links & "New code" Added "Select all Unused Assets" button Commented out Debug "Total Assets Count" Rounded search time to seconds with one decimal Added label for find all references window Fixed debugs

Version 1.0 Original version by Alexey Perovarrow-up-right

Toolbar Actions Tools/Sonity Tools πŸ› /Reference Finder πŸ”/Open Reference Finder Window Tools/Sonity Tools πŸ› /Reference Finder πŸ”/Find References for Selected Assets Assets/Sonity Tools πŸ› /Reference Finder πŸ”/Open Reference Finder Window Assets/Sonity Tools πŸ› /Reference Finder πŸ”/Find References for Selected Assets

Default Shortcuts Ctrl+Shift+Alt+F - Reference Finder πŸ”/Find References for Selected Assets

Reference Finder is made by Alexey Perov and licensed under a free to use and distribute MIT license. Link to Github pagearrow-up-right

Editor Tool - Select Same Type

Select Same Type is an editor tool for quickly selecting all assets of the same type in a folder which enables you to quickly edit a lot of assets. It is enabled with the use of the Script Define Symbol "SONITY_ENABLE_EDITOR_TOOL_SELECT_SAME_TYPE". This is assigned in Project Settings -> Player -> Other Settings -> Script Compilation -> Script Define Symbols.

Toolbar Actions Tools/Sonity Tools πŸ› /Select Same Type 🀏/In Same Folder Tools/Sonity Tools πŸ› /Select Same Type 🀏/In Subfolders Assets/Sonity Tools πŸ› /Select Same Type 🀏/In Same Folder Assets/Sonity Tools πŸ› /Select Same Type 🀏/In Subfolders

Default Shortcuts Ctrl+Alt+A - Select Same Type 🀏/In Same Folder Ctrl+Alt+Shift+A - Select Same Type 🀏/In Subfolders

Editor Tool - Selection History

Selection History is an editor tool for quickly undoing and redoing selections. This enables you to quickly move between objects you’ve previously selected. It is enabled with the use of the Script Define Symbol "SONITY_ENABLE_EDITOR_TOOL_SELECTION_HISTORY". This is assigned in Project Settings -> Player -> Other Settings -> Script Compilation -> Script Define Symbols.

Toolbar Actions Tools/Sonity Tools πŸ› /Selection History πŸ“œ/Back Tools/Sonity Tools πŸ› /Selection History πŸ“œ/Forward Assets/Sonity Tools πŸ› /Selection History πŸ“œ/Back Assets/Sonity Tools πŸ› /Selection History πŸ“œ/Forward

Default Shortcuts U - Selection History πŸ“œ/Back Shift+U - Selection History πŸ“œ/Forward

Selection History is made by Matthew Miner and licensed under a free to use and distribute MIT license. Link to Github pagearrow-up-right

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