> For the complete documentation index, see [llms.txt](https://sonity.gitbook.io/docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://sonity.gitbook.io/docs/how-to-guides/force-resave-assets.md).

# Force Resave Assets

How to select a ton of assets and force changes to be saved

If you want to force save all changes for any assets in Unity, you can use the tool "Set Selected Assets as Dirty (Force Reserialize for Resave)". \
This is useful when if you select all assets of a type eg. t:SoundEvent and want to force save them.

<div align="left"><figure><img src="https://3478075546-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FECYQ2OSoWTLdq4EUgnCW%2Fuploads%2FC4XzzuQ7z1rOvVWtygNz%2FHow%20To%20-%20Force%20Resave%20Assets.png?alt=media&amp;token=096d8d8f-a309-471d-821a-6b75511295df" alt="" width="563"><figcaption></figcaption></figure></div>
