> For the complete documentation index, see [llms.txt](https://sonity.gitbook.io/docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://sonity.gitbook.io/docs/sonity.md).

# Sonity

<div align="left"><img src="/files/mqAUvkcxnE2HuaanZhzj" alt="" width="375"></div>

Sonity is an audio middleware giving you full control of your sound, all within Unity.\
Balancing ease of use with advanced features it will help you to quickly make your game sound good.

* **New in 1.2.0:** New Force2D SoundParameter & optimizations.
* **New in 1.1.2:** Support for Unity 6.5 and newer, using GetEntityId.
* **New in 1.1.0:** [Steam Audio](/docs/integrations/steam-audio-integration.md) & [PlayMaker](/docs/integrations/playmaker-integration.md) integration.
* **New in 1.0.6:** [Increase the volume of your sounds above 0dB](/docs/soundmanager.md#settings).
* [Components for triggering sounds without code](/docs/soundtrigger.md).
* Live-edit and multi-edit everything with scriptable objects.
* Use [SoundParameters](/docs/soundparameter.md) to control your sound in real time.
* [Automatic asset creation](/docs/sonity/create-assets-from-selection.md) and [reference finder](/docs/soundmanager/editor-tools.md#editor-tool-reference-finder).
* Music functionality like playlists, stems and intros.
* [Visually debug sounds live in-game](/docs/soundmanager.md#debug).
* [Custom DSP filters and distortion per voice](/docs/soundcontainer.md#distortion).
* Highly optimized system with IL2CPP support.
* Fully documented source code provided.
* Developed and used in commercial games.
* Crafted with my experience as a game audio professional.

**Note about licences:**\
Sonity uses the standard [Unity Asset Store EULA](https://unity.com/legal/as-terms) (read more in the [FAQ](/docs/sonity/faq.md#eula-licencing-and-seats))\
Contact me if you need a special license or have questions about licencing.\
Email - <victor@sonigon.com>

### **Helpful Links and Info**

* [Website](http://www.sonity.org/)
* [Free Trial - Unity Asset Store](https://assetstore.unity.com/packages/tools/audio/sonity-audio-middleware-free-trial-244369)
* [Paid Version - Unity Asset Store](https://assetstore.unity.com/packages/tools/audio/sonity-audio-middleware-229857)
* [Video Tutorials](https://www.sonigon.com/sonity-tutorial/)
* [Documentation](https://www.sonigon.com/sonity-documentation)
* [Discord](https://www.sonigon.com/sonity-discord)
* [FAQ](/docs/sonity/faq.md)

### **Supported Unity Versions**

* **Unity 6.0** to **6.7** (**6.7**, **6.5**, **6.4**, **6.3**, **6.1**, **6.0**) and **IL2CPP**\
  Fully supported.
* **Unity 2022**, **2021**, **2020**, **2019** and **IL2CPP**\
  Fully supported.
* **Unity 2018**\
  Everything works except “[Draw SoundEvents (In Scene View)](/docs/soundmanager.md#draw-soundevents)” and Terrain example.\
  Minor GUI tweaks for compatibility.
* **WebGL**\
  Everything works except DSP (distortion/lowpass/highpass).
* **Disabling Domain Reloading**\
  Disabling domain reloading in the “enter play mode options” is supported.
* **Support for Addressables**\
  Deleting SoundEvents in runtime, cached GUIDs for comparison & addressable AudioMixer.
