Sonity
Audio Middleware for Unity - 1.1.1

Sonity is an audio middleware giving you full control of your sound, all within Unity. Balancing ease of use with advanced features it will help you to quickly make your game sound good.
New in 1.1.0: Steam Audio & PlayMaker integration.
New in 1.0.6: Increase the volume of your sounds above 0dB.
Live-edit and multi-edit everything with scriptable objects.
Use SoundParameters to control your sound in real time.
Music functionality like playlists, stems and intros.
Highly optimized system with IL2CPP support.
Fully documented source code provided.
Developed and used in commercial games.
Crafted with my experience as a game audio professional.
Note about licences: Sonity uses the standard Unity Asset Store EULA (read more in the FAQ) Contact me if you need a special license or have questions about licencing. Email - victor@sonigon.com
Helpful Links and Info
Supported Unity Versions
Unity 6, 2022, 2021, 2020, 2019 and IL2CPP Tested, full functionality.
Unity 2018.3.0 Tested, everything works except “Draw SoundEvents (In Scene View)” and Terrain example. Minor GUI tweaks for compatibility.
WebGL Everything works except DSP (distortion/lowpass/highpass).
Disabling Domain Reloading Disabling domain reloading in the “enter play mode options” is supported since Sonity 1.0.3.
Support for Addressables Addressable AudioMixer support since Sonity 1.0.6. Object comparison with cached GUIDs is supported since Sonity 1.0.6. Adding and deleting SoundEvents in runtime is supported since Sonity 1.0.5.
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