# Sonity

<div align="left"><img src="https://3478075546-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FECYQ2OSoWTLdq4EUgnCW%2Fuploads%2FomTXHxSTcpYYQR1d4eWg%2FSonity%20Logo.png?alt=media&#x26;token=13f6666f-0e29-4d77-9a97-1f6a7aa33d80" alt="" width="375"></div>

Sonity is an audio middleware giving you full control of your sound, all within Unity.\
Balancing ease of use with advanced features it will help you to quickly make your game sound good.

* **New in 1.1.0:** [Steam Audio](https://sonity.gitbook.io/docs/third-party-integrations/steam-audio-integration) & [PlayMaker](https://sonity.gitbook.io/docs/third-party-integrations/playmaker-integration) integration.
* **New in 1.0.6:** [Increase the volume of your sounds above 0dB](https://sonity.gitbook.io/docs/soundmanager#settings).
* [Components for triggering sounds without code](https://sonity.gitbook.io/docs/soundtrigger).
* Live-edit and multi-edit everything with scriptable objects.
* Use [SoundParameters](https://sonity.gitbook.io/docs/soundparameter) to control your sound in real time.
* [Automatic asset creation](https://sonity.gitbook.io/docs/sonity/create-assets-from-selection) and [reference finder](https://sonity.gitbook.io/docs/soundmanager/editor-tools#editor-tool-reference-finder).
* Music functionality like playlists, stems and intros.
* [Visually debug sounds live in-game](https://sonity.gitbook.io/docs/soundmanager#debug).
* [Custom DSP filters and distortion per voice](https://sonity.gitbook.io/docs/soundcontainer#distortion).
* Highly optimized system with IL2CPP support.
* Fully documented source code provided.
* Developed and used in commercial games.
* Crafted with my experience as a game audio professional.

**Note about licences:**\
Sonity uses the standard [Unity Asset Store EULA](https://unity.com/legal/as-terms) (read more in the [FAQ](https://sonity.gitbook.io/docs/faq#eula-licencing-and-seats))\
Contact me if you need a special license or have questions about licencing.\
Email - <victor@sonigon.com>

### **Helpful Links and Info**

* [Website](http://www.sonity.org/)
* [Free Trial - Unity Asset Store](https://assetstore.unity.com/packages/tools/audio/sonity-audio-middleware-free-trial-244369)
* [Paid Version - Unity Asset Store](https://assetstore.unity.com/packages/tools/audio/sonity-audio-middleware-229857)
* [Video Tutorials](https://www.sonigon.com/sonity-tutorial/)
* [Documentation](https://www.sonigon.com/sonity-documentation)
* [Discord](https://www.sonigon.com/sonity-discord)
* [FAQ](https://sonity.gitbook.io/docs/sonity/faq)

### **Supported Unity Versions**

* **Unity 6, 2022, 2021, 2020, 2019 and IL2CPP**\
  Tested, full functionality.
* **Unity 2018.3.0**\
  Tested, everything works except “[Draw SoundEvents (In Scene View)](https://sonity.gitbook.io/docs/soundmanager#draw-soundevents)” and Terrain example.\
  Minor GUI tweaks for compatibility.
* **WebGL**\
  Everything works except DSP (distortion/lowpass/highpass).
* **Disabling Domain Reloading**\
  Disabling domain reloading in the “enter play mode options” is supported since Sonity 1.0.3.
* **Support for Addressables**\
  Addressable AudioMixer support since Sonity 1.0.6.\
  Object comparison with cached GUIDs is supported since Sonity 1.0.6.\
  Adding and deleting [SoundEvents](https://sonity.gitbook.io/docs/soundevent) in runtime is supported since Sonity 1.0.5.
